Monday, 24 September 2012

24/09/12 - Introduction to Module and Development Structures

Today was our first lesson for Professional Team Brief. A module that, as was explained by our lecturer, would see us creating our own games for an as yet unknown client.
Shortly after this introduction we were asked to pick our two best skills which was a tricky one for me as I've never really been clear on what area i wanted to go into. Even so, given my experience from years back when i used Microsoft Paint combined with Windows Movie Maker to create animated cartoon videos, as well as my competence with Photoshop, i put myself forward as an 'Artist/Animator'.

After compiling our skills we were then split into two groups by our lecturer, who attempted to give both teams equal footing by making sure we had all areas covered ie. coding, modelling, texturing, etc. From these groups two 'Project Managers' were asked to put themselves forward, in our case this was Alex Young.

Having been introduced to the module and put into groups we had our very first meeting. Our first task given to us by our project manager was to start thinking of possible game ideas, nice and simple. We all went to work.

And so began our lives as (pretend) game designers!

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