So before i add anything else to this blog, i should probably write a bit about the game that was selected by the panel last week so you have an idea of what we should have created by the end of the module.
Simply put, Mad Lads is a race management simulator. The original idea was to have it set in an insane asylum where the bored employees would race them around the grounds giving them drugs and alcohol for an a competitive edge. As was mentioned in the last post however, we had to drop this theme as it was a bit too much for the [adult swim] brand. So as it stands now, Mad Lads is set in various prisons where the wardens have created teams to race in a worldwide tournament, and in this iteration the drugs and alcohol have been replaced by sugar packed drinks and candy.
The game will see you managing your team as they partake in relay races around the world. With racer trading, interactivity to help your characters through the race and the ability to customise your characters through cosmetic DLC, we all feel this game has the potentially to be really fun.
As an example to work from we were given the name of a similar game called 'International Racing Squirrels', a management sim that sees cats creating teams of squirrels to pit against eachother.
I think everyone took this game as a good example of how not to make a management sim. There was just so much going on that it felt incredibly overwhelming and the races themselves were quite tedious.
So from this we decided to include a certain amount of interactivity to the races themselves and, where this game has no 'race view', we would have a side on camera that followed racers around the track with a scrolling background.

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