Monday, 8 October 2012

08/10/12 - More Ideas

This week was simply spent writing up and expanding on the ideas we had been thinking about over the last couple of weeks, i worked with my colleague Tim to do this.

Here you can see our notes for the session, we both had only one idea that we could really flesh out. For me i had the fairly undeveloped concept that mashed together the fighter gameplay of combos and button mashing with the openness of the 2D Sidescrolling platformer genre. As with alot of my ideas this one was pretty vague but still i thought it stood out as an interesting concept, especially as the fighting genre focusses on relatively fixed camera points with no character movement outside of fighting.

Tim's idea sounded very interesting, the idea of being able to play as a man/woman and experience their entire lifespan from birth to death in about 10-20 minutes. Again there seemed to be a bit of narrowing down to be done, not least because there were two different ways for the game to be done, however i particularly liked the idea of a Wario-ware-esque take on this concept wherein you play lots of minigames that correlate with points in your characters lifestyle with tempo and colour palette being used to portray emotion.

Below you can see our notes from this session:

Life and Emotion
o   You play as a man/woman from birth to death
o   Colour palette is affected by the emotions of the character
o   Animation would be semi-realistic
o   Artsy game
o   Condensed down to about 10 minutes
o   Art would be stylised coinciding with the emotions
§  E.g a sad point would be similar to Limbo
-          Life and Emotion (Minigame based)
o   Entire life will be based around minigames
§  E.g picking a job, exams etc.
o   Emotion with effect type of minigame and colour palette and tempo 
o   The minigames will coincided with the timeline
o   Wario ware –esque
-          2D sidescrolling adventure/story-driven game with fighting-game style combat
o   Combo-based attacks
o   Fast Paced, button mashing gameplay with large numbers of enemies
o   Platforming Fighting game
o   Animation: quick, sharp movements
o   Art-style: anything that’s AWESOOMEE
-          Fruit based mmorpg
-          Unicorn rhythm based game with rainbows
-          Game based around an Extra-terrestrial mining community
-          Educational Sci Fi

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