Monday, 15 October 2012

15/10/12 - Remode Visit and a Huge Setback

Today we were finally introduced to the brief for the module by the person who would also be our 'client', Ella Romanos from Remode Games.

After introducing us to the basic concept behind the module and giving us a very useful powerpoint presentation on the processes employed by Remode when developing for a client, she then moved on to outline the game that she as our client wanted us to make as outlined in the brief.

She requested we make a Single Player Racing Game for Online (Internet-based) or Mobile Platform. Adding that this game must use the [adult swim] brand and finally that this game must be Free-to-Play and include in-app purchases for monetisation.

After a few questions to clarify what this request entailed and how far we could stretch each of the terms in said request, we huddled together to discuss the elephant in the room; none of the game idea's we had come up with over the last two weeks fit the brief at all.

So, with this sudden setback, right at the end of this session, we were once again given the task of thinking about some game ideas. This time however we had to come up with idea's that fit the brief.


On the lighter side of things, our group, after a long and arduous voting thread on Facebook had come to an agreement on the name for our 'studio', with credit for said name going to Rachel Woods:

The logo you see above was created by Wayne Ramsay, and i have to say i think it looks really good.

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